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Unreal Engine C++ API Reference > Runtime > MediaUtils
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaRecorder.h |
Include | #include "MediaRecorder.h" |
Syntax
class FMediaRecorder
Remarks
Records samples from a media player. Loop, seek or reverse and not supported. Currently only records texture samples and that support sample format 8bit BGRA, half float RBGA
Constructors
Type | Name | Description | |
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Default constructor. |
Functions
Type | Name | Description | |
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bool | IsRecording () |
Is currently recording media samples. |
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void | StartRecording
(
const FMediaRecorderData& InRecoderData |
Start recording samples from a given media player. |
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void | Stop recording media samples. | |
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void | Tick the recorder. | |
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bool | WaitPendingTasks
(
const FTimespan& InDuration |
Blocking call that will wait for all frames to be recorded before returning. |
Classes
Type | Name | Description | |
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FMediaRecorderData |
Enums
Type | Name | Description | |
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EMediaRecorderNumerationStyle |