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Unreal Engine C++ API Reference > Runtime > MediaUtils
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleQueueDepths.h |
Include | #include "MediaSampleQueueDepths.h" |
Syntax
struct FMediaPlayerQueueDepths
Remarks
Legacy player output queue depth maximums
These are not used inside MediaFramework and are meant to support older player sources code only.