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Unreal Engine C++ API Reference > Runtime > MediaUtils
Inheritance Hierarchy
- SinkType
- TMediaSampleSource
- TMediaSampleQueue
- FMediaAudioSampleQueue
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaSampleQueue.h |
Include | #include "MediaSampleQueue.h" |
Syntax
class FMediaAudioSampleQueue : public TMediaSampleQueue< class IMediaAudioSample, class FMediaAudioSampleSink >
Remarks
Audio sample queue.
Constructors
Type | Name | Description | |
---|---|---|---|
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FMediaAudioSampleQueue
(
uint32 MaxSamplesInQueue |
Functions
Type | Name | Description | |
---|---|---|---|
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FMediaTimeStampSample | GetAudioTime () |
|
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void | ||
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void | SetAudioTime
(
const FMediaTimeStampSample& InAudioTime |
Overridden from TMediaSampleQueue
Type | Name | Description | |
---|---|---|---|
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void | RequestFlush () |