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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkSubjectSettings
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSubjectSettings.h |
Include | #include "LiveLinkSubjectSettings.h" |
Syntax
class ULiveLinkSubjectSettings : public UObject
Remarks
Base class for live link subject settings.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bRebroadcastSubject | If enabled, rebroadcast this subject |
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FFrameRate | FrameRate | Last FrameRate estimated by the subject. |
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TObjectPtr< ULiveLinkFrameInterpolationProcessor > | InterpolationProcessor | The interpolation processor the subject will use. |
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TArray< TObjectPtr< ULiveLinkFramePreProcessor > > | PreProcessors | List of available preprocessor the subject will use. |
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TSubclassOf< ULiveLinkRole > | Role | |
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TArray< TObjectPtr< ULiveLinkFrameTranslator > > | Translators | List of available translator the subject can use. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |