Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFramePreProcessor
- ULiveLinkTransformAxisSwitchPreProcessor
- ULiveLinkAnimationAxisSwitchPreProcessor
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFramePreProcessor.h |
Include | #include "LiveLinkFramePreProcessor.h" |
Syntax
class ULiveLinkFramePreProcessor : public UObject
Remarks
Basic object to apply preprocessing to a live link frame. Inherit from it to add specific operations / options for a certain type of data
It can only be used on the Game Thread. See ILiveLinkFramePreProcessorWorker for the any thread implementation.
Functions
Type | Name | Description | |
---|---|---|---|
FWorkerSharedPtr | FetchWorker () |
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TSubclassOf< ULiveLinkRole > | GetRole () |
Typedefs
Name | Description |
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FWorkerSharedPtr |