Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameInterpolationProcessor
- ULiveLinkBasicFrameInterpolationProcessor
- ULiveLinkAnimationFrameInterpolationProcessor
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
Include | #include "LiveLinkFrameInterpolationProcessor.h" |
Syntax
class ULiveLinkFrameInterpolationProcessor : public UObject
Remarks
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type
It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.
Functions
Type | Name | Description | |
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FWorkerSharedPtr | FetchWorker () |
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TSubclassOf< ULiveLinkRole > | GetRole () |
Typedefs
Name | Description |
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FWorkerSharedPtr |