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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
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FLiveLinkBaseBlueprintData | Base blueprint data structure for a subject frame Can be used to do blueprint facilitator per role | |
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FLiveLinkBaseDataStruct | Wrapper around FStructOnScope to handle FLiveLinkBaseFrameData Can safely cast to the specific outer type | |
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FLiveLinkBaseFrameData | Base data structure for each frame coming in for a subject | |
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FLiveLinkBaseStaticData | Base static data structure for a subject Use to store information that is common to every frame | |
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FLiveLinkCurveConversionSettings | ||
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FLiveLinkCurveElement | ||
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FLiveLinkCurveIntegrationData | Helper struct for updating curve data across multiple frames of live link data. | |
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FLiveLinkCurveKey | ||
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FLiveLinkCustomVersion | Custom serialization version for all packages containing LiveLink dependent asset types. | |
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FLiveLinkFrame | Store frame information for animation data | |
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FLiveLinkFrameData | Store animation frame data | |
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FLiveLinkFrameRate | ||
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FLiveLinkInterpolationInfo | Information about the interpolation that was done Used to give some cues to the caller about what's happened | |
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FLiveLinkInterpolationSettings | ||
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FLiveLinkLog | This class represents a log of LiveLink output each of which can be a rich tokenized message | |
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FLiveLinkMetaData | ||
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FLiveLinkRefSkeleton | ||
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FLiveLinkRoleTrait | ||
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FLiveLinkSourceBufferManagementSettings | ||
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FLiveLinkSourceDebugInfo | ||
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FLiveLinkSourceHandle | A Blueprint handle to a specific LiveLink Source. | |
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FLiveLinkSourcePreset | ||
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FLiveLinkSubjectFrame | Store a subject complete frame data. | |
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FLiveLinkSubjectFrameData | Wrapper around static and dynamic data to be used when fetching a subject complete data | |
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FLiveLinkSubjectKey | Structure that identifies an individual subject. | |
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FLiveLinkSubjectName | ||
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FLiveLinkSubjectPreset | ||
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FLiveLinkSubjectRepresentation | ||
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FLiveLinkTime | ||
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FLiveLinkTimeCode | A Qualified TimeCode associated with. | |
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FLiveLinkTimeCode_Base_DEPRECATED | ||
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FLiveLinkTimeSynchronizationSettings | ||
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FLiveLinkWorldTime | ||
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FOnLiveLinkSourceChangedDelegate | ||
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FOnLiveLinkSubjectChangedDelegate | ||
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FOnLiveLinkSubjectStaticDataReceived | ||
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FOptionalCurveElement | ||
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ILiveLinkClient | Interface for streaming and consuming data from external sources into UE4. | |
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ILiveLinkFrameInterpolationProcessorWorker | Basic object to interpolate live link frames Inherit from it to do custom blending for your data type | |
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ILiveLinkFramePreProcessorWorker | Basic object to apply preprocessing to a live link frame. | |
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ILiveLinkFrameTranslatorWorker | Basic object to translate data from one role to another It can be called from any thread | |
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ILiveLinkSource | ||
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ILiveLinkSubject | The base class of a LiveLink subject. | |
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ULiveLinkController | Basic object to control a UObject live link frames | |
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ULiveLinkCurveRemapSettings | ||
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ULiveLinkFrameInterpolationProcessor | Basic object to interpolate live link frames Inherit from it to do custom blending for your data type | |
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ULiveLinkFramePreProcessor | Basic object to apply preprocessing to a live link frame. | |
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ULiveLinkFrameTranslator | Basic object to translate data from one role to another | |
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ULiveLinkRole | Basic object to extend the meaning of incoming live link frames. | |
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ULiveLinkSourceFactory | Base class of factory that creates Source. | |
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ULiveLinkSourceSettings | Base class for live link source settings (can be replaced by sources themselves) | |
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ULiveLinkSubjectSettings | Base class for live link subject settings. | |
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ULiveLinkVirtualSubject | A Virtual subject is made up of one or more real subjects from a source. |