Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkRole
- ULiveLinkBasicRole
- ULiveLinkAnimationRole
- ULiveLinkTransformRole
- ULiveLinkCameraRole
- ULiveLinkLensRole
- ULiveLinkLightRole
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkRole.h |
Include | #include "LiveLinkRole.h" |
Syntax
class ULiveLinkRole : public UObject
Remarks
Basic object to extend the meaning of incoming live link frames.
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
UScriptStruct * | ||
![]() ![]() ![]() |
FText | ||
![]() ![]() ![]() |
UScriptStruct * | ||
![]() ![]() ![]() |
UScriptStruct * | ||
![]() ![]() ![]() |
bool | InitializeBlueprintData
(
const FLiveLinkSubjectFrameData& InSourceData, |
|
![]() ![]() ![]() |
bool | IsFrameDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |
|
![]() ![]() ![]() |
bool | IsStaticDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |