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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkRoleTrait.h |
Include | #include "LiveLinkRoleTrait.h" |
Syntax
class FLiveLinkRoleTrait
Functions
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< ULiveLinkController > | GetControllerClass
(
TSubclassOf< ULiveLinkRole > Role |
Get the Controller class for a Role.Live Link Controller |
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TArray< TSubclassOf< ULiveLinkFrameInterpolationProcessor > > | Get the list of all the Frame Interpolation Processor for the Role.Frame Interpolate Processor | |
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TArray< TSubclassOf< ULiveLinkFramePreProcessor > > | GetFramePreProcessorClasses
(
TSubclassOf< ULiveLinkRole > Role |
Get the list of all the Frame Pre Processor for the Role.Frame Pre Processor |
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TArray< TSubclassOf< ULiveLinkFrameTranslator > > | GetFrameTranslatorClassesFrom
(
TSubclassOf< ULiveLinkRole > Role |
Get the list of all the Frame Translator to convert from a Role. |
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TArray< TSubclassOf< ULiveLinkFrameTranslator > > | GetFrameTranslatorClassesTo
(
TSubclassOf< ULiveLinkRole > Role |
Get the list of all the Frame Translator to convert into a Role.Frame Translator |
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TArray< TSubclassOf< ULiveLinkRole > > | GetRoles () |
Get the list of all the LiveLinkRole.Live Link role |
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TArray< TSubclassOf< ULiveLinkVirtualSubject > > | Get the list of all the Frame Virtual Subject for a Role.Virtual Subject | |
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TArray< TSubclassOf< ULiveLinkVirtualSubject > > | GetVirtualSubjectClasses
(
TSubclassOf< ULiveLinkRole > Role |
Get the list of all the Frame Virtual Subject for a Role.Virtual Subject |
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bool | Validate
(
TSubclassOf< ULiveLinkRole > Role, |
Return true if the StaticData matches the Role static data type.Validate |
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bool | Validate
(
TSubclassOf< ULiveLinkRole > Role, |
Return true if the FrameData matches the Role frame data type. |