FBaseDynamicMeshSceneProxy

[FBaseDynamicMeshSceneProxy](API\Runtime\GeometryFramework\Components\FBaseDynamicMeshSceneProxy) is an abstract base class for a Render Proxy for a [UBaseDynamicMeshComponent](API\Runtime\GeometryFramework\Components\UBaseDynamicMeshComponent), where the assumption is that mesh data will be stored in [FMeshRenderBufferSet](API\Runtime\GeometryFramework\Components\FMeshRenderBufferSet) instances