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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
static FMaterialRenderProxy * GetEngineVertexColorMaterialProxy
(
FMeshElementCollector & Collector,
const FEngineShowFlags & EngineShowFlags,
bool bProxyIsSelected,
bool bIsHovered
)
Remarks
FBaseDynamicMeshSceneProxy implementation If EngineShowFlags request vertex color rendering, returns the appropriate vertex color override material's render proxy. Otherwise returns nullptr.