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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
virtual void GetCollisionDynamicMeshElements
(
TArray< FMeshRenderBufferSet * > & Buffers,
const FEngineShowFlags & EngineShowFlags,
bool bDrawCollisionView,
bool bDrawSimpleCollision,
bool bDrawComplexCollision,
bool bProxyIsSelected,
const TArray< const FSceneView * > & Views,
uint32 VisibilityMap,
FMeshElementCollector & Collector
) const
Remarks
Helper called by GetDynamicMeshElements to process collision debug drawing