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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
References
| Module | GeometryFramework |
| Header | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include | #include "Components/BaseDynamicMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
virtual void DrawBatch
(
FMeshElementCollector & Collector,
const FMeshRenderBufferSet & RenderBuffers,
const FDynamicMeshIndexBuffer32 & IndexBuffer,
FMaterialRenderProxy * UseMaterial,
bool bWireframe,
ESceneDepthPriorityGroup DepthPriority,
int ViewIndex,
FDynamicPrimitiveUniformBuffer & DynamicPrimitiveUniformBuffer
) const
Remarks
Draw a single-frame FMeshBatch for a FMeshRenderBufferSet