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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/Components > API/Runtime/GeometryFramework/Components/FBaseDynamicMeshSceneProxy
Syntax
TSet< FMeshRenderBufferSet * > AllocatedBufferSets
Remarks
Set of currently-allocated RenderBuffers. We own these pointers and must clean them up. Must guard access with AllocatedSetsLock!!