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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_CollisionDataProvider
- IInterface_CollisionDataProvider::WantsNegXTriMesh()
- UMRMeshBodyHolder::WantsNegXTriMesh()
- UModelComponent::WantsNegXTriMesh()
- USplineMeshComponent::WantsNegXTriMesh()
- UProceduralMeshComponent::WantsNegXTriMesh()
- UDynamicMeshComponent::WantsNegXTriMesh()
- ULidarPointCloud::WantsNegXTriMesh()
- UStaticMesh::WantsNegXTriMesh()
- USkeletalMesh::WantsNegXTriMesh()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_CollisionDataProvider.h |
Include | #include "Interfaces/Interface_CollisionDataProvider.h" |
virtual bool WantsNegXTriMesh&40;&41;
Remarks
Do we want to create a negative version of this mesh