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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent
- IInterface_CollisionDataProvider::WantsNegXTriMesh()
- UProceduralMeshComponent::WantsNegXTriMesh()
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
virtual bool WantsNegXTriMesh&40;&41;
Remarks
Do we want to create a negative version of this mesh