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Unreal Engine C++ API Reference > Runtime > MRMesh > UMRMeshBodyHolder
- IInterface_CollisionDataProvider::WantsNegXTriMesh()
- UMRMeshBodyHolder::WantsNegXTriMesh()
References
Module | MRMesh |
Header | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
Include | #include "MRMeshComponent.h" |
virtual bool WantsNegXTriMesh&40;&41;
Remarks
Do we want to create a negative version of this mesh