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Unreal Engine C++ API Reference > Runtime > Engine > Components > UModelComponent
- IInterface_CollisionDataProvider::WantsNegXTriMesh()
- UModelComponent::WantsNegXTriMesh()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
Include | #include "Components/ModelComponent.h" |
virtual bool WantsNegXTriMesh&40;&41;
Remarks
Do we want to create a negative version of this mesh