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Unreal Engine C++ API Reference > Runtime > Engine
Classes
Type | Name | Description | |
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FNetworkPredictionData_Client | Network data representation on the client. | |
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FNetworkPredictionData_Server | Network data representation on the server. | |
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FPostProcessVolumeProperties | ||
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IBoneReferenceSkeletonProvider | Interface for objects to provide skeletons that can be used with FBoneReference's details customization. | |
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IInterface_ActorSubobject | ||
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IInterface_AssetUserData | ||
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IInterface_AsyncCompilation | ||
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IInterface_CollisionDataProvider | ||
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IInterface_PostProcessVolume | ||
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IInterface_PreviewMeshProvider | An asset that can provide a preview skeletal mesh (for editing) | |
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INetworkPredictionInterface | ||
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IPhysicsComponent | ||
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UBoneReferenceSkeletonProvider | ||
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UInterface_ActorSubobject | Interface for actor subobjects. | |
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UInterface_AssetUserData | Interface for assets/objects that can own UserData | |
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UInterface_AsyncCompilation | Interface for objects that provide async compilation | |
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UInterface_CollisionDataProvider | Interface for objects that have a PhysX collision representation and need their geometry cooked | |
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UInterface_PostProcessVolume | Interface for general PostProcessVolume access | |
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UInterface_PreviewMeshProvider | ||
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UNetworkPredictionInterface | INetworkPredictionInterface is an interface for objects that want to perform network prediction of movement. | |
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UPhysicsComponent | Interface for components that contains physics bodies. |