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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud
- IInterface_CollisionDataProvider::WantsNegXTriMesh()
- ULidarPointCloud::WantsNegXTriMesh()
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
virtual bool WantsNegXTriMesh&40;&41;
Remarks
Do we want to create a negative version of this mesh