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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PostRegisterAllComponents()
- ANiagaraActor::PostRegisterAllComponents()
- AProceduralFoliageVolume::PostRegisterAllComponents()
- AMediaPlate::PostRegisterAllComponents()
- ANavMeshBoundsVolume::PostRegisterAllComponents()
- AConstraintsActor::PostRegisterAllComponents()
- AMassSpawner::PostRegisterAllComponents()
- AAmbientSound::PostRegisterAllComponents()
- ALocationVolume::PostRegisterAllComponents()
- ALandscapeStreamingProxy::PostRegisterAllComponents()
- ALandscapeSplineActor::PostRegisterAllComponents()
- ADMXMVRSceneActor::PostRegisterAllComponents()
- ANavSystemConfigOverride::PostRegisterAllComponents()
- ALevelInstance::PostRegisterAllComponents()
- AWaterBody::PostRegisterAllComponents()
- ALevelBounds::PostRegisterAllComponents()
- AAudioGameplayVolume::PostRegisterAllComponents()
- APostProcessVolume::PostRegisterAllComponents()
- ANavLinkProxy::PostRegisterAllComponents()
- ALODActor::PostRegisterAllComponents()
- AChaosSolverActor::PostRegisterAllComponents()
- ABrush::PostRegisterAllComponents()
- AProceduralFoliageVolume::PostRegisterAllComponents()
- ANavMeshBoundsVolume::PostRegisterAllComponents()
- ALocationVolume::PostRegisterAllComponents()
- AAudioGameplayVolume::PostRegisterAllComponents()
- APostProcessVolume::PostRegisterAllComponents()
- AAudioVolume::PostRegisterAllComponents()
- AAudioVolume::PostRegisterAllComponents()
- ALandscape::PostRegisterAllComponents()
- AUsdStageActor::PostRegisterAllComponents()
- APawn::PostRegisterAllComponents()
- AAIController::PostRegisterAllComponents()
- AWorldSettings::PostRegisterAllComponents()
- ALandscapeProxy::PostRegisterAllComponents()
- ALandscapeStreamingProxy::PostRegisterAllComponents()
- ALandscape::PostRegisterAllComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.