Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > ANavMeshBoundsVolume
- AActor::PostRegisterAllComponents()
- ABrush::PostRegisterAllComponents()
- ANavMeshBoundsVolume::PostRegisterAllComponents()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h |
Include | #include "NavMesh/NavMeshBoundsVolume.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshBoundsVolume.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.