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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AProceduralFoliageVolume
- AActor::PostRegisterAllComponents()
- ABrush::PostRegisterAllComponents()
- AProceduralFoliageVolume::PostRegisterAllComponents()
References
Module | Foliage |
Header | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageVolume.h |
Include | #include "ProceduralFoliageVolume.h" |
Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageVolume.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.