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API > API/Plugins > API/Plugins/AudioGameplayVolume > API/Plugins/AudioGameplayVolume/AAudioGameplayVolume
- AActor::PostRegisterAllComponents()
- ABrush::PostRegisterAllComponents()
- AAudioGameplayVolume::PostRegisterAllComponents()
References
Module | AudioGameplayVolume |
Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolume.h |
Include | #include "AudioGameplayVolume.h" |
Source | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Private/AudioGameplayVolume.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.