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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavSystemConfigOverride
- AActor::PostRegisterAllComponents()
- ANavSystemConfigOverride::PostRegisterAllComponents()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h |
Include | #include "NavSystemConfigOverride.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavSystemConfigOverride.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.