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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/AAudioVolume
- AActor::PostRegisterAllComponents()
- ABrush::PostRegisterAllComponents()
- AAudioVolume::PostRegisterAllComponents()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
Include | #include "Sound/AudioVolume.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioVolume.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.