Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionImplBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
struct FWorldPartitionImplBase
Derived Classes
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AActor * GetActor
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static FWorldPartitionActorDesc * GetActorDesc
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static TUniquePtr< FWorldPartitionActorDesc > * GetActorDesc
(
UActorDescContainer* Container, |
WorldPartition/WorldPartitionHandle.h | ||
static AActor * GetActorDescActor
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static UActorDescContainer * GetActorDescContainer
(
TUniquePtr< FWorldPartitionActorDesc >* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static UActorDescContainer * GetActorDescContainer
(
TActorDescContainerCollection< U >* ContainerCollection, |
WorldPartition/WorldPartitionHandle.h | ||
static UActorDescContainerInstance * GetActorDescContainerInstance
(
TUniquePtr< FWorldPartitionActorDescInstance >* InActorDescInstance |
FWorldPartitionImplBase | WorldPartition/WorldPartitionHandle.h | |
static UActorDescContainerInstance * GetActorDescContainerInstance
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static UActorDescContainerInstance * GetActorDescContainerInstance
(
TActorDescContainerInstanceCollection< U >* ContainerCollection, |
WorldPartition/WorldPartitionHandle.h | ||
static TUniquePtr< FWorldPartitionActorDescInstance > * GetActorDescInstance
(
UActorDescContainerInstance* InContainerInstance, |
WorldPartition/WorldPartitionHandle.h | ||
static FGuid GetActorDescInstanceGuid
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static bool IsActorDescLoaded
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static bool IsLoaded
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h |