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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionImplBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UActorDescContainer * GetActorDescContainer
(
TUniquePtr< FWorldPartitionActorDesc >* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static UActorDescContainer * GetActorDescContainer
(
TActorDescContainerCollection< U >* ContainerCollection, |
WorldPartition/WorldPartitionHandle.h |
GetActorDescContainer(TUniquePtr< FWorldPartitionActorDesc > *)
| Name | GetActorDescContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
static UActorDescContainer * GetActorDescContainer
(
TUniquePtr < FWorldPartitionActorDesc > * ActorDesc
)
GetActorDescContainer(TActorDescContainerCollection< U > *, const FGuid &)
| Name | GetActorDescContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
template<class U>
static UActorDescContainer * GetActorDescContainer
(
TActorDescContainerCollection < U > * ContainerCollection,
const FGuid & ActorGuid
)