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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionImplBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FWorldPartitionActorDesc * GetActorDesc
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static TUniquePtr< FWorldPartitionActorDesc > * GetActorDesc
(
UActorDescContainer* Container, |
WorldPartition/WorldPartitionHandle.h |
GetActorDesc(FWorldPartitionActorDescInstance *)
| Name | GetActorDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHandle.cpp |
static FWorldPartitionActorDesc * GetActorDesc
(
FWorldPartitionActorDescInstance * InActorDescInstance
)
GetActorDesc(UActorDescContainer *, const FGuid &)
| Name | GetActorDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
static TUniquePtr < FWorldPartitionActorDesc > * GetActorDesc
(
UActorDescContainer * Container,
const FGuid & ActorGuid
)