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API > API/Runtime > API/Runtime/Engine
| Name | TActorDescContainerCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerCollection.h |
| Include Path | #include "WorldPartition/ActorDescContainerCollection.h" |
Syntax
template<class ActorDescContPtrType>
class TActorDescContainerCollection
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TActorDescContainerCollection
(
std::initializer_list< U > ActorDescContainerArray |
WorldPartition/ActorDescContainerCollection.h | ||
| WorldPartition/ActorDescContainerCollection.h | |||
TActorDescContainerCollection
(
const TArray< U >& ActorDescContainers |
WorldPartition/ActorDescContainerCollection.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TActorDescContainerCollection() |
WorldPartition/ActorDescContainerCollection.h |
Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnActorDescAddedEvent | FActorDescAddedEvent | WorldPartition/ActorDescContainerCollection.h | ||
| OnActorDescRemovedEvent | FActorDescRemovedEvent | WorldPartition/ActorDescContainerCollection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddContainer
(
ActorDescContPtrType Container |
WorldPartition/ActorDescContainerCollection.h | ||
void Append
(
const TActorDescContainerCollection< U >& OtherCollection |
WorldPartition/ActorDescContainerCollection.h | ||
bool Contains
(
const FName& ContainerPackageName |
WorldPartition/ActorDescContainerCollection.h | ||
void Empty() |
WorldPartition/ActorDescContainerCollection.h | ||
ActorDescContPtrType FindContainer
(
const FName& ContainerPackageName |
WorldPartition/ActorDescContainerCollection.h | ||
ActorDescContPtrType FindHandlingContainer
(
const AActor* Actor |
WorldPartition/ActorDescContainerCollection.h | ||
void ForEachActorDescContainer
(
TFunctionRef< void(ActorDescContPtrType)> Func |
WorldPartition/ActorDescContainerCollection.h | ||
void ForEachActorDescContainer
(
TFunctionRef< void(ActorDescContPtrType)> Func |
WorldPartition/ActorDescContainerCollection.h | ||
void ForEachActorDescContainerBreakable
(
TFunctionRef< bool(ActorDescContPtrType)> Func |
WorldPartition/ActorDescContainerCollection.h | ||
void ForEachActorDescContainerBreakable
(
TFunctionRef< bool(ActorDescContPtrType)> Func |
WorldPartition/ActorDescContainerCollection.h | ||
const FWorldPartitionActorDesc * GetActorDesc
(
const FGuid& Guid |
WorldPartition/ActorDescContainerCollection.h | ||
FWorldPartitionActorDesc * GetActorDesc
(
const FGuid& Guid |
WorldPartition/ActorDescContainerCollection.h | ||
const FWorldPartitionActorDesc * GetActorDescByName
(
FName ActorName |
WorldPartition/ActorDescContainerCollection.h | ||
const FWorldPartitionActorDesc * GetActorDescByPath
(
const FSoftObjectPath& ActorPath |
WorldPartition/ActorDescContainerCollection.h | ||
const FWorldPartitionActorDesc * GetActorDescByPath
(
const FString& ActorPath |
WorldPartition/ActorDescContainerCollection.h | ||
const FWorldPartitionActorDesc & GetActorDescChecked
(
const FGuid& Guid |
WorldPartition/ActorDescContainerCollection.h | ||
FWorldPartitionActorDesc & GetActorDescChecked
(
const FGuid& Guid |
WorldPartition/ActorDescContainerCollection.h | ||
ActorDescContPtrType GetActorDescContainer
(
const FGuid& ActorGuid |
WorldPartition/ActorDescContainerCollection.h | ||
uint32 GetActorDescContainerCount() |
WorldPartition/ActorDescContainerCollection.h | ||
bool IsActorDescHandled
(
const AActor* Actor |
WorldPartition/ActorDescContainerCollection.h | ||
bool IsEmpty() |
WorldPartition/ActorDescContainerCollection.h | ||
void LoadAllActors
(
TArray< FWorldPartitionReference >& OutReferences |
WorldPartition/ActorDescContainerCollection.h | ||
void OnPackageDeleted
(
UPackage* Package |
WorldPartition/ActorDescContainerCollection.h | ||
bool RemoveActor
(
const FGuid& ActorGuid |
WorldPartition/ActorDescContainerCollection.h | ||
bool RemoveContainer
(
ActorDescContPtrType Container |
WorldPartition/ActorDescContainerCollection.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCollectionChanged() |
WorldPartition/ActorDescContainerCollection.h |