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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionImplBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UActorDescContainerInstance * GetActorDescContainerInstance
(
TUniquePtr< FWorldPartitionActorDescInstance >* InActorDescInstance |
FWorldPartitionImplBase | WorldPartition/WorldPartitionHandle.h | |
static UActorDescContainerInstance * GetActorDescContainerInstance
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static UActorDescContainerInstance * GetActorDescContainerInstance
(
TActorDescContainerInstanceCollection< U >* ContainerCollection, |
WorldPartition/WorldPartitionHandle.h |
GetActorDescContainerInstance(TUniquePtr< FWorldPartitionActorDescInstance > *)
Description
| Name | GetActorDescContainerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHandle.cpp |
static UActorDescContainerInstance * GetActorDescContainerInstance
(
TUniquePtr < FWorldPartitionActorDescInstance > * InActorDescInstance
)
GetActorDescContainerInstance(FWorldPartitionActorDescInstance *)
| Name | GetActorDescContainerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHandle.cpp |
static UActorDescContainerInstance * GetActorDescContainerInstance
(
FWorldPartitionActorDescInstance * InActorDescInstance
)
GetActorDescContainerInstance(TActorDescContainerInstanceCollection< U > *, const FGuid &)
| Name | GetActorDescContainerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
template<class U>
static UActorDescContainerInstance * GetActorDescContainerInstance
(
TActorDescContainerInstanceCollection < U > * ContainerCollection,
const FGuid & ActorGuid
)