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| Name | FWorldPartitionActorDescInstance |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescInstance.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescInstance.h" |
Syntax
class FWorldPartitionActorDescInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDescInstance.h | |||
FWorldPartitionActorDescInstance
(
UActorDescContainerInstance* InContainerInstance, |
WorldPartition/WorldPartitionActorDescInstance.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FWorldPartitionActorDescInstance() |
WorldPartition/WorldPartitionActorDescInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * GetActor
(
bool bEvenIfPendingKill, |
WorldPartition/WorldPartitionActorDescInstance.h | ||
const FWorldPartitionActorDesc * GetActorDesc() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool GetActorIsEditorOnly() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool GetActorIsEditorOnlyLoadedInPIE() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool GetActorIsHLODRelevant() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool GetActorIsRuntimeOnly() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FName GetActorLabel() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
FName GetActorLabelOrName() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
const FString & GetActorLabelString() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FName GetActorName() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
const FString & GetActorNameString() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual UClass * GetActorNativeClass() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FName GetActorPackage() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual TWeakObjectPtr< AActor > * GetActorPtr
(
bool bEvenIfPendingKill, |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FSoftObjectPath GetActorSoftPath() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FTransform & GetActorTransform() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
int32 GetAsyncLoadID() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FTopLevelAssetPath GetBaseClass() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FWorldPartitionActorFilter * GetChildContainerFilter() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual EWorldPartitionActorFilterType GetChildContainerFilterType() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
| WorldPartition/WorldPartitionActorDescInstance.h | |||
virtual bool GetChildContainerInstance
(
FWorldPartitionActorDesc::FContainerInstance& OutContainerInstance |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FString GetChildContainerName() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FName GetChildContainerPackage() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual UActorDescContainerInstance * GetContainerInstance() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FGuid GetContentBundleGuid() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FDataLayerInstanceNames & GetDataLayerInstanceNames() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
| WorldPartition/WorldPartitionActorDescInstance.h | |||
FName GetDisplayClassName() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
const FString & GetDisplayClassNameString() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FBox GetEditorBounds() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
| WorldPartition/WorldPartitionActorDescInstance.h | |||
virtual const FSoftObjectPath & GetExternalDataLayerAsset() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FGuid & GetFolderGuid() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FName GetFolderPath() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
bool GetForceNonSpatiallyLoaded() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FGuid & GetGuid() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FSoftObjectPath GetHLODLayer() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool GetIsSpatiallyLoaded() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FTopLevelAssetPath GetNativeClass() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FGuid & GetParentActor() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
| WorldPartition/WorldPartitionActorDescInstance.h | |||
| WorldPartition/WorldPartitionActorDescInstance.h | |||
virtual FBox GetRuntimeBounds() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FName GetRuntimeGrid() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual const FGuid & GetSceneOutlinerParent() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
| WorldPartition/WorldPartitionActorDescInstance.h | |||
const FText & GetUnloadedReason() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool HasProperty
(
FName PropertyName |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool HasResolvedDataLayerInstanceNames() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsChildContainerInstance() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsEditorOnlyReference
(
const FGuid& ReferenceGuid |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsEditorRelevant() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsListedInSceneOutliner() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsLoaded
(
bool bEvenIfPendingKill |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsMainWorldOnly() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsRuntimeRelevant() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsUsingDataLayerAsset() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual bool IsValid() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void SetForceNonSpatiallyLoaded
(
bool bForce |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void SetUnloadedReason
(
FText* InUnloadedReason |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FString ToString
(
FWorldPartitionActorDesc::EToStringMode Mode |
WorldPartition/WorldPartitionActorDescInstance.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDescInstance.h | |||
uint32 DecHardRefCount() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
uint32 DecSoftRefCount() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void FlushAsyncLoad() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
uint32 GetHardRefCount() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
UWorldPartition * GetLoadedChildWorldPartition() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual FBox GetLocalEditorBounds() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
uint32 GetSoftRefCount() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
uint32 IncHardRefCount() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
uint32 IncSoftRefCount() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void Invalidate() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void MarkUnload() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual void RegisterChildContainerInstance() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void SetDataLayerInstanceNames
(
const FDataLayerInstanceNames& InDataLayerInstanceNames |
WorldPartition/WorldPartitionActorDescInstance.h | ||
bool StartAsyncLoad() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual void UnregisterChildContainerInstance() |
WorldPartition/WorldPartitionActorDescInstance.h | ||
void UpdateActorDesc
(
FWorldPartitionActorDesc* InActorDesc |
WorldPartition/WorldPartitionActorDescInstance.h | ||
virtual void UpdateChildContainerInstance() |
WorldPartition/WorldPartitionActorDescInstance.h |