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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionReferenceImpl |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
struct FWorldPartitionReferenceImpl : public FWorldPartitionImplBase
Inheritance Hierarchy
- FWorldPartitionImplBase → FWorldPartitionReferenceImpl
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DecRefCount
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static void DecRefCount
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
static void IncRefCount
(
FWorldPartitionActorDesc* ActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
static void IncRefCount
(
FWorldPartitionActorDescInstance* InActorDescInstance |
FWorldPartitionReferenceImpl | WorldPartition/WorldPartitionHandle.h | |
static TWorldPartitionHandle< FWorldPartitionHandleImpl > ToHandle
(
const TWorldPartitionHandle< FWorldPartitionReferenceImpl >& Source |
WorldPartition/WorldPartitionHandle.h |