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Unreal Engine C++ API Reference > Runtime > Engine > Components > UPrimitiveComponent
- UPrimitiveComponent::CreateSceneProxy()
- UFuncTestRenderingComponent::CreateSceneProxy()
- USmartObjectRenderingComponent::CreateSceneProxy()
- ULandscapeGizmoRenderComponent::CreateSceneProxy()
- UGizmoHandleMeshComponent::CreateSceneProxy()
- USmartObjectContainerRenderingComponent::CreateSceneProxy()
- UNavLinkRenderingComponent::CreateSceneProxy()
- UMassCrowdLaneDataRenderingComponent::CreateSceneProxy()
- UGeometryCacheUsdComponent::CreateSceneProxy()
- ULakeCollisionComponent::CreateSceneProxy()
- UOceanCollisionComponent::CreateSceneProxy()
- UNaniteDisplacedMeshComponent::CreateSceneProxy()
- UWaterBodyCustomComponent::CreateSceneProxy()
- UNavLinkComponent::CreateSceneProxy()
- UWaterMeshComponent::CreateSceneProxy()
- UGizmoArrowComponent::CreateSceneProxy()
- UDataflowComponent::CreateSceneProxy()
- UNiagaraCullProxyComponent::CreateSceneProxy()
- UGizmoLineHandleComponent::CreateSceneProxy()
- UGizmoBoxComponent::CreateSceneProxy()
- ULandscapeMeshProxyComponent::CreateSceneProxy()
- USphereComponent::CreateSceneProxy()
- UGizmoCircleComponent::CreateSceneProxy()
- UCustomMeshComponent::CreateSceneProxy()
- UFieldSystemComponent::CreateSceneProxy()
- UBrushComponent::CreateSceneProxy()
- UGeometryCacheAbcFileComponent::CreateSceneProxy()
- UCableComponent::CreateSceneProxy()
- UGizmoRectangleComponent::CreateSceneProxy()
- UDrawFrustumComponent::CreateSceneProxy()
- UBoxComponent::CreateSceneProxy()
- UDebugDrawComponent::CreateSceneProxy()
- UVectorFieldComponent::CreateSceneProxy()
- UZoneGraphTestingComponent::CreateSceneProxy()
- UZoneShapeComponent::CreateSceneProxy()
- UGeometryCacheComponent::CreateSceneProxy()
- UGeometryCacheUsdComponent::CreateSceneProxy()
- UGeometryCacheAbcFileComponent::CreateSceneProxy()
- UZoneGraphRenderingComponent::CreateSceneProxy()
- UBillboardComponent::CreateSceneProxy()
- UCapsuleComponent::CreateSceneProxy()
- PAPER2UPaperSpriteComponent::CreateSceneProxy()
- UMaterialBillboardComponent::CreateSceneProxy()
- UArrowComponent::CreateSceneProxy()
- UShapeComponent::CreateSceneProxy()
- USphereComponent::CreateSceneProxy()
- UBoxComponent::CreateSceneProxy()
- UCapsuleComponent::CreateSceneProxy()
- UModelComponent::CreateSceneProxy()
- UPointCloudComponent::CreateSceneProxy()
- UHeterogeneousVolumeComponent::CreateSceneProxy()
- UBasic2DTriangleSetComponent::CreateSceneProxy()
- UImagePlateComponent::CreateSceneProxy()
- UWidgetComponent::CreateSceneProxy()
- PAPER2UPaperTerrainComponent::CreateSceneProxy()
- UBasic2DPointSetComponent::CreateSceneProxy()
- UBasic2DLineSetComponent::CreateSceneProxy()
- ULineSetComponent::CreateSceneProxy()
- UPointSetComponent::CreateSceneProxy()
- UOctreeDynamicMeshComponent::CreateSceneProxy()
- PAPER2UPaperGroupedSpriteComponent::CreateSceneProxy()
- PAPER2UPaperTileMapComponent::CreateSceneProxy()
- ULandscapeNaniteComponent::CreateSceneProxy()
- UBasic3DTriangleSetComponent::CreateSceneProxy()
- UVirtualHeightfieldMeshComponent::CreateSceneProxy()
- UTriangleSetComponent::CreateSceneProxy()
- UBasic3DPointSetComponent::CreateSceneProxy()
- UBasic3DLineSetComponent::CreateSceneProxy()
- UGroomComponent::CreateSceneProxy()
- UTextRenderComponent::CreateSceneProxy()
- UContextualAnimSceneActorComponent::CreateSceneProxy()
- UMRMeshComponent::CreateSceneProxy()
- UMeshWireframeComponent::CreateSceneProxy()
- PAPER2UPaperFlipbookComponent::CreateSceneProxy()
- ULineBatchComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UControlRigComponent::CreateSceneProxy()
- ULandscapeSplinesComponent::CreateSceneProxy()
- UNiagaraComponent::CreateSceneProxy()
- UNiagaraCullProxyComponent::CreateSceneProxy()
- ULandscapeHeightfieldCollisionComponent::CreateSceneProxy()
- UProceduralMeshComponent::CreateSceneProxy()
- USplineComponent::CreateSceneProxy()
- UDebugSkelMeshComponent::CreateSceneProxy()
- UInstancedStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UGeometryCollectionComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- UGizmoHandleMeshComponent::CreateSceneProxy()
- UNaniteDisplacedMeshComponent::CreateSceneProxy()
- ULandscapeMeshProxyComponent::CreateSceneProxy()
- ULandscapeNaniteComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UInstancedStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- ULidarPointCloudComponent::CreateSceneProxy()
- ULandscapeComponent::CreateSceneProxy()
- UDynamicMeshComponent::CreateSceneProxy()
- USkinnedMeshComponent::CreateSceneProxy()
- UDebugSkelMeshComponent::CreateSceneProxy()
- UParticleSystemComponent::CreateSceneProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.