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Unreal Engine C++ API Reference > Runtime > Engine > Components > UStaticMeshComponent
- UPrimitiveComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- UGizmoHandleMeshComponent::CreateSceneProxy()
- UNaniteDisplacedMeshComponent::CreateSceneProxy()
- ULandscapeMeshProxyComponent::CreateSceneProxy()
- ULandscapeNaniteComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
- UInstancedStaticMeshComponent::CreateSceneProxy()
- UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include | #include "Components/StaticMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.