Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > UBoxComponent
- UPrimitiveComponent::CreateSceneProxy()
- UShapeComponent::CreateSceneProxy()
- UBoxComponent::CreateSceneProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/BoxComponent.h |
Include | #include "Components/BoxComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/BoxComponent.cpp |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.