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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavLinkRenderingComponent
- UPrimitiveComponent::CreateSceneProxy()
- UNavLinkRenderingComponent::CreateSceneProxy()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingComponent.h |
Include | #include "NavLinkRenderingComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavLinkRenderingComponent.cpp |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.