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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UPrimitiveComponent::CreateSceneProxy()
- UParticleSystemComponent::CreateSceneProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.