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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UGizmoHandleMeshComponent
- UPrimitiveComponent::CreateSceneProxy()
- UStaticMeshComponent::CreateSceneProxy()
- UGizmoHandleMeshComponent::CreateSceneProxy()
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandleMeshComponent.h |
Include | #include "VIGizmoHandleMeshComponent.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/Gizmo/VIGizmoHandleMeshComponent.cpp |
virtual FPrimitiveSceneProxy &42; CreateSceneProxy&40;&41;
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.