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Unreal Engine C++ API Reference > Runtime > Engine > Audio
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
Include | #include "Audio/AudioDebug.h" |
Syntax
class FAudioDebugger
Constructors
Type | Name | Description | |
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Audio Debugger Implementation |
Functions
Type | Name | Description | |
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void | ||
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void | ClearStats
(
const FName StatsToToggle, |
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void | DrawDebugInfo
(
const FActiveSound& ActiveSound, |
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void | DrawDebugInfo
(
const FAudioVirtualLoop& VirtualLoop |
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void | DrawDebugInfo
(
const FSoundSource& SoundSource |
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void | DrawDebugInfo
(
UWorld& World, |
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int32 | DrawDebugStats
(
UWorld& World, |
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bool | ||
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void | ||
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bool | GetAudioDebugSound
(
FString& OutDebugSound |
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const FString & | ||
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bool | IsMuteSoundClass
(
FName InName |
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bool | IsMuteSoundCue
(
FName InName |
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bool | IsMuteSoundWave
(
FName InName |
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bool | IsSoloSoundClass
(
FName InName |
Is Mute/Solos. (only audio thread). |
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bool | IsSoloSoundCue
(
FName InName |
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bool | IsSoloSoundWave
(
FName InName |
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bool | ||
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bool | ||
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void | LogSubtitle
(
const TCHAR* InCmd, |
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void | OnBeginPIE () |
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void | OnEndPIE () |
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bool | PostStatModulatorHelp
(
UWorld* World, |
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void | QuerySoloMuteSoundClass
(
const FString& Name, |
Evaluate Mute/Solos. |
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void | QuerySoloMuteSoundCue
(
const FString& Name, |
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void | QuerySoloMuteSoundWave
(
const FString& Name, |
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void | RemoveDevice
(
const FAudioDevice& AudioDevice |
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int32 | RenderStatCues
(
UWorld* World, |
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int32 | RenderStatMixes
(
UWorld* World, |
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int32 | RenderStatModulators
(
UWorld* World, |
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int32 | RenderStatReverb
(
UWorld* World, |
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int32 | RenderStatSounds
(
UWorld* World, |
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int32 | RenderStatStreaming
(
UWorld* World, |
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int32 | RenderStatWaves
(
UWorld* World, |
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void | ResolveDesiredStats
(
FViewportClient* ViewportClient |
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void | SendUpdateResultsToGameThread
(
const FAudioDevice& AudioDevice, |
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void | SetAudioDebugSound
(
const TCHAR* SoundName |
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void | SetAudioMixerDebugSound
(
const TCHAR* SoundName |
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void | SetMuteSoundCue
(
FName InName, |
Set Mute/Solo. (any thread). |
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void | SetMuteSoundWave
(
FName InName, |
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void | SetSoloSoundCue
(
FName InName, |
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void | SetSoloSoundWave
(
FName InName, |
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void | ||
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void | ToggleMuteSoundClass
(
FName InName, |
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void | ToggleMuteSoundCue
(
FName InName, |
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void | ToggleMuteSoundWave
(
FName InName, |
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void | ToggleSoloSoundClass
(
FName InName, |
Mute/Solos toggles. (any thread). (If exclusive, toggle-on will clear everything first, and toggle-off will clear all). |
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void | ToggleSoloSoundCue
(
FName InName, |
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void | ToggleSoloSoundWave
(
FName InName, |
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void | ||
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void | UpdateAudibleInactiveSounds
(
const uint32 FirstIndex, |
Classes
Type | Name | Description | |
---|---|---|---|
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FDebugNames | Struct which contains debug names for run-time debugging of sounds. |