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Unreal Engine C++ API Reference > Runtime > Engine > Audio > FAudioDebugger
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
Include | #include "Audio/AudioDebug.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
static void UpdateAudibleInactiveSounds
&40;
const uint32 FirstIndex,
const TArray< FWaveInstance &42; > & WaveInstances
&41;