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Unreal Engine C++ API Reference > Runtime > Engine > Audio > FAudioDebugger
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h |
Include | #include "Audio/AudioDebug.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDebug.cpp |
void QuerySoloMuteSoundWave
&40;
const FString & Name,
bool & bOutIsSoloed,
bool & bOutIsMuted,
FString & OutReason
&41; const