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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FViewportClient
- FCommonViewportClient
- FEditorViewportClient
- FAnimationViewportClient
- FChaosVDPlaybackViewportClient
- FContextualAnimViewportClient
- FCustomizableObjectEditorViewportClient
- FDatabaseViewportClient
- FDataflowEditorViewportClient
- FLevelEditorViewportClient
- FRetargetPoseViewportClient
- FUVEditor2DViewportClient
- FUVEditor3DViewportClient
- FUMGViewportClient
- UScriptViewportClient
- UGameViewportClient
- UCommonGameViewportClient
- UDisplayClusterViewportClient
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ViewportClient.h |
Include | #include "ViewportClient.h" |
Syntax
class FCommonViewportClient : public FViewportClient
Remarks
Common functionality for game and editor viewport clients
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | DrawHighResScreenshotCaptureRegion
(
FCanvas& Canvas |
|
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float | ||
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void | Tells this viewport to update editor dpi scale when needed | |
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float |
Overridden from FViewportClient
Type | Name | Description | |
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float | GetDPIScale () |