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Unreal Engine C++ API Reference > Runtime > Chaos > Field
Inheritance Hierarchy
- FFieldNodeBase
- FFieldNode
- FBoxFalloff
- FConversionField
- FCullingField
- FNoiseField
- FPlaneFalloff
- FRadialFalloff
- FRadialIntMask
- FRadialVector
- FRandomVector
- FReturnResultsTerminal
- FSumScalar
- FSumVector
- FUniformInteger
- FUniformScalar
- FUniformVector
- FWaveScalar
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
Include | #include "Field/FieldSystem.h" |
Syntax
template<class T>
class FFieldNode : public FFieldNodeBase
Remarks
FieldNode
Typed field nodes are used for the evaluation of specific types of data arrays. For exampe, The FFieldNode
Destructors
Type | Name | Description | |
---|---|---|---|
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~FFieldNode () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Evaluate
(
FFieldContext&, |
|
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EFieldType | StaticType () |
Overridden from FFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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void | FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field |
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void | FillSetupDatas
(
TArray< int32 >& NodesOffsets, |
Fill the offsets/params arrays that will be used by the world physics field |
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EFieldType | Type () |