Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Field
Inheritance Hierarchy
- FFieldNodeBase
- FFieldNode
- FReturnResultsTerminal
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h |
Include | #include "Field/FieldSystemNodes.h" |
Syntax
template<class T>
class FReturnResultsTerminal : public FFieldNode< T >
Remarks
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Overridden from FFieldNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | Evaluate
(
FFieldContext&, |
FReturnResultsTerminal |
Overridden from FFieldNodeBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FFieldNodeBase * | NewCopy () |
|
![]() ![]() ![]() |
FFieldNodeBase::ESerializationType | Serialization API | |
![]() ![]() |
void |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FFieldNodeBase& Node |
Typedefs
Name | Description |
---|---|
Super |