Navigation Unreal Engine C++ API Reference > Runtime > Chaos Classes Type Name Description FBoxFalloff FBoxFalloff FConversionField FConversionField FCullingField FCullingField FFieldContext FFieldContextIndex FFieldContextIndex The Context is passed into the field evaluation pipeline during evaluation. FFieldExecutionDatas List of datas that will be stored during field evaluation to avoid reallocation FFieldNode FieldNode FFieldNodeBase FFieldNodeBase FFieldSystemCommand FieldCommand FFieldSystemMetaData MetaData FFieldSystemMetaDataCulling FFieldSystemMetaDataFilter FFieldSystemMetaDataIteration FFieldSystemMetaDataProcessingResolution FFieldSystemMetaDataResults FNoiseField NoiseField FPlaneFalloff FPlaneFalloff FRadialFalloff RadialFalloff FRadialIntMask RadialMaskField FRadialVector RadialVector FRandomVector RandomVector FReturnResultsTerminal FReturnResultsTerminal FScopedFieldContextMetaData Limits the application of a meta data object to a single scope. FSumScalar SumScalar FSumVector SumVector FUniformInteger FUniformInteger FUniformScalar FUniformScalar FUniformVector UniformVector FWaveScalar FWaveScalar TFieldArrayView TFieldArrayView : Templated fixed-size view of another array