Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Field
Inheritance Hierarchy
- FFieldNodeBase
- FFieldNode
- FBoxFalloff
- FConversionField
- FCullingField
- FNoiseField
- FPlaneFalloff
- FRadialFalloff
- FRadialIntMask
- FRadialVector
- FRandomVector
- FReturnResultsTerminal
- FSumScalar
- FSumVector
- FUniformInteger
- FUniformScalar
- FUniformVector
- FWaveScalar
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
Include | #include "Field/FieldSystem.h" |
Syntax
class FFieldNodeBase
Remarks
Abstract base class for the field node evaluation.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | ComputeFieldBounds
(
FVector& MinBounds, |
Compute the min/max spatial bounds of the field |
![]() ![]() ![]() |
float | Evaluate the maximum magnitude of the field graph | |
![]() ![]() ![]() |
void | FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field |
![]() ![]() ![]() |
void | FillSetupDatas
(
TArray< int32 >& NodesOffsets, |
Fill the offsets/params arrays that will be used by the world physics field |
![]() ![]() |
FName | GetName () |
|
![]() ![]() |
FFieldNodeBase * | NewCopy () |
|
![]() ![]() ![]() |
ESerializationType | ||
![]() ![]() |
void | ||
![]() |
void | ||
![]() ![]() ![]() |
EFieldType | Type () |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FFieldNodeBase& Node |
Enums
Type | Name | Description | |
---|---|---|---|
![]() |
EFieldType | ||
![]() |
ESerializationType |