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Unreal Engine C++ API Reference > Runtime > Chaos > Field
Inheritance Hierarchy
- FFieldNodeBase
- FFieldNode
- FRadialFalloff
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h |
Include | #include "Field/FieldSystemNodes.h" |
Syntax
class FRadialFalloff : public FFieldNode< float >
Remarks
RadialFalloff
Variables
Type | Name | Description | |
---|---|---|---|
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float | Default | |
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EFieldFalloffType | Falloff | |
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float | Magnitude | |
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float | MaxRange | |
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float | MinRange | |
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FVector | Position | |
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float | Radius |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRadialFalloff
(
float MagnitudeIn, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Evaluator
(
const FFieldContext& Context, |
FRadialFalloff |
Overridden from FFieldNode
Type | Name | Description | |
---|---|---|---|
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void | Evaluate
(
FFieldContext&, |
Overridden from FFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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void | ComputeFieldBounds
(
FVector& MinBounds, |
Compute the min/max spatial bounds of the field |
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float | Evaluate the maximum magnitude of the field graph | |
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void | FillSetupCount
(
int32& NumOffsets, |
Count the number of offsets/params that will be used by the world physics field |
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void | FillSetupDatas
(
TArray< int32 >& NodesOffsets, |
Fill the offsets/params arrays that will be used by the world physics field |
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FFieldNodeBase * | NewCopy () |
|
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FFieldNodeBase::ESerializationType | Serialization API | |
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FFieldNodeBase& Node |
Typedefs
Name | Description |
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Super |