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| Name | FSimCallbackInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
Syntax
struct FSimCallbackInput
Derived Classes
FSimCallbackInput derived class hierarchy
- FAsyncNetworkPhysicsComponentInput
- FBuoyancyManagerAsyncInput
- FBuoyancySubsystemSimCallbackInput
- FChaosSceneCallbackInput
- FChaosSimModuleManagerAsyncInput
- FChaosVehicleManagerAsyncInput
- FCharacterMovementComponentAsyncInput
- FNetworkPhysicsSettingsAsyncInput
- FPhysicsMoverManagerAsyncInput
- FPhysicsReplicationAsyncInput
- FPhysicsReplicationCacheAsyncInput
- FPhysicsReplicationLODAsyncInput
- FSimCallbackNoInput
- FSpatialReadinessSimCallbackInput
- TUserDataManagerPTInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimCallbackInput() |
Chaos/SimCallbackInput.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSimCallbackInput() |
Do not delete directly, use FreeInputData_Internal. | Chaos/SimCallbackInput.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumSteps | int32 | Chaos/SimCallbackInput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NetRecvInputCmd
(
APlayerController* PC, |
Chaos/SimCallbackInput.h | ||
virtual bool NetSendInputCmd
(
FNetBitWriter& Ar |
Chaos/SimCallbackInput.h | ||
void SetNumSteps_External
(
int32 InNumSteps |
Called by substep code so we can reuse input for multiple steps. | Chaos/SimCallbackInput.h |