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API > API/Runtime > API/Runtime/Engine
| Name | FPhysicsReplicationLODAsyncInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationLOD.h |
| Include Path | #include "PhysicsReplicationLOD.h" |
Syntax
struct FPhysicsReplicationLODAsyncInput : public Chaos::FSimCallbackInput
Inheritance Hierarchy
- FSimCallbackInput → FPhysicsReplicationLODAsyncInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | TOptional< bool > | PhysicsReplicationLOD.h | ||
| PhysicsObjectsToRegister | TArray< Chaos::FConstPhysicsObjectHandle > | PhysicsReplicationLOD.h | ||
| PhysicsObjectsToUnregister | TArray< Chaos::FConstPhysicsObjectHandle > | PhysicsReplicationLOD.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
PhysicsReplicationLOD.h |