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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FPhysicsReplicationLODAsyncInput |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/PhysicsReplicationLOD.h |
| Include Path |
#include "PhysicsReplicationLOD.h" |
Syntax
struct FPhysicsReplicationLODAsyncInput : public Chaos::FSimCallbackInput
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEnabled |
TOptional< bool > |
|
PhysicsReplicationLOD.h |
|
| PhysicsObjectsToRegister |
TArray< Chaos::FConstPhysicsObjectHandle > |
|
PhysicsReplicationLOD.h |
|
| PhysicsObjectsToUnregister |
TArray< Chaos::FConstPhysicsObjectHandle > |
|
PhysicsReplicationLOD.h |
|
Functions
Public